Now, if there WAS a massive sea change and everyone started charging for premium games that had no MX, then maybe we might see it happen. Perhaps it’s unreasonable (and I’d agree that it is-I’m the person who’d also pay full price for this game on mobile), but that’s how mobile gaming expectations have been set for years and I believe it would be very difficult to change. It’s just not what the mobile market expects to pay, no matter how good the game. I don’t think you’d get a $20 game to succeed on mobile, period. It may be that Squeenix has succeeded with their RPG offerings, but those are usually priced at like what, $8? On the other hand, all of Nintendo’s F2P/P2W gacha-based mobile games have done millions and millions in profit. That Mario runner game did exactly what you’re recommending and was a dismal failure. The only negatives is that multiplayer doesn’t have online matchmaking or built-in online at all other than Steam Play Together, (which works fine enough) and that you can unlock everything (afaik) pretty quickly as far items you spend money on, then you’re left bag holding tons of cash with seemingly nothing to use it on. In a space increasingly filled with microtransactions, timegating, and half baked games, its refreshing to play a polished game with over 10 unlockable characters and tons of costumes for each (although the costumes are just recolors, basically). It feels nostalgic like a game you’ve played on the SNES as a child, but you def haven’t. I don’t even really enjoy puzzle games all that much, and I’ve found myself going back and playing more even after finishing the game with multiple characters. I’ll say its pretty hard at first until you really grasp the mechanics and rhythm of “attack, potion, attack, potion” and the balancing game. I’ve put a substantial amount of time into the game if anyone has any questions.
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